' mzinBatheAnimation1.hkx = bend over
' KNNWashBodyStanding.hkx = wash upper body
' KNNWashBodyStandingTypeBStart.hkx = wash lower body


' custom type 1 with soap
so -a,h,o mzinBatheA1_S1_Soap BakaBathing01.hkx  mzinAnimObjectSoap
+  -a,k   mzinBatheA1_S2_Soap IdleStop.hkx

' custom type 1 without soap
so -a,h,o mzinBatheA1_S1_Cloth BakaBathing01.hkx  AnimObjectBarRag
+  -a,k   mzinBatheA1_S2_Cloth IdleStop.hkx

' custom type 2 with soap
so -a,o mzinBatheA2_S1_Soap BakaBathing03.hkx mzinAnimObjectSoap
+  -a,o mzinBatheA2_S2_Soap BakaBathing02.hkx mzinAnimObjectSoap

' custom type 2 without soap
so -a,o mzinBatheA2_S1_Cloth BakaBathing03.hkx AnimObjectBarRag
+  -a,o mzinBatheA2_S2_Cloth BakaBathing02.hkx AnimObjectBarRag

' custom type 3 with soap
so -a,o   mzinBatheA3_S1_Soap BakaBathing03.hkx mzinAnimObjectSoap
+  -a,o   mzinBatheA3_S2_Soap BakaBathing02.hkx mzinAnimObjectSoap
+  -a,h,o mzinBatheA3_S3_Soap BakaBathing01.hkx  mzinAnimObjectSoap

' custom type 3 without soap
so -a,o   mzinBatheA3_S1_Cloth BakaBathing03.hkx AnimObjectBarRag
+  -a,o   mzinBatheA3_S2_Cloth BakaBathing02.hkx AnimObjectBarRag
+  -a,h,o mzinBatheA3_S3_Cloth BakaBathing01.hkx  AnimObjectBarRag
